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Chayanne Premios Billboard 2010!

Posted: April 29th, 2010 in Chayanne, Latin by LALATE

Chayanne Premios Billboard 2010


EN VIVO! Catch en vivo Chayanne en los Premios Billboard 2010 tonight. Chayanne is live at the Premios Billboard 2010 tonight en Puerto Rico in 30 minutes from now, the biggest and most spectacular night in music this spring.

Chayanne says tonight’s event is not just important for music but for the island of Puerto Rico. Chayanne heats up tonight’s awards after an incredible 2010 year of hits.

“We’ll try to be the best hosts so that artists, as well as the industry and the media alike feel right at home in Puerto Rico. We want to present a show like no other, in tune with the music we represent.”

CLICK HERE FOR RESULTS TONIGHT

Myriam Hernandez also says of tonight’s event the following:

“In my career, Puerto Rico and Billboard have been two very important pillars; now for the first time they join in the production of such prestigious awards for Latin music”.



Apple Flash Steve Jobs Memo!

Posted: April 29th, 2010 in Apple by LALATE

Apple Flash Steve Jobs Memo


Here is that Apple Flash memo from Steve Jobs. The Apple Flash text memo appeared as signed “Steve Jobs” on Apple today. Apple’s memo clearly has tone to it, starting with how Apple met Adobe when when they were “in their proverbial garage” and how Apple “owned around 20% of them” at the time. Jobs addresses the issue about Apple devices not running flash applications:

“Another Adobe claim is that Apple devices cannot play Flash games. This is true.” So what’s the issue? The memo claims it’s all Flash problems.

“We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash. In addition, Flash has not performed well on mobile devices.”

He ends by saying that Flash was created for the PC generation and is not suitable for the mobile generation, claiming that people should use HTML5 instead of Flash.

MEMO

Thoughts On Flash

Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers–Mac users buy around half of Adobe’s Creative Suite products–but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven–they say we want to protect our App Store–but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

First, there’s ‘open.’

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript–all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google [Inc.] (GOOG) and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm [Inc.] (PALM) uses it, Nokia [Corp.] (NOK, NOK1V.HE) uses it, and RIM (Blackberry) [Research In Motion Ltd.] (RIMM, RIM.T) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s [Corp.] (MSFT) uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Second, there’s the “full web.”

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix (NFLX), Facebook, ABC (DIS), CBS (CBS), CNN (TWX), MSNBC, Fox News (NWSA, NWS.AU), ESPN, NPR, Time, The New York Times (NYT), The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Third, there’s reliability, security and performance.

Symantec [Corp.] (SYMC) recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

Fourth, there’s battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264–an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Fifth, there’s Touch.

Flash was designed for PCs [personal computers] using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers,” which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple–we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins–we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.

Conclusions.

Flash was created during the PC era–for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards–all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Steve Jobs

April, 2010



Annette Edwards Jessica Rabbit!

Posted: April 29th, 2010 in Crazy by LALATE

Annette Edwards Jessica Rabbit



PHOTO! Here is a picture of Annette Edwards aka Jessica Rabbit! Annette Edwards is Jessica Rabbit, so Edwards claims. Edwards’ pic and video heats up as news that this grandmother has spent $16,00 on cheek, chin and breast cosmetic surgery to look like the cartoon character.

“I’ve always loved…the cartoon character. I just think she’s a very sexy cartoon, or woman. With curves in the right places.”

Edwards adds that she diets like a rabbit too.

“I did go on a three-month diet eating a little like the rabbits: salads, cereals…to get the figure right. I lost three stone in three months.”

“I’m only Jessica if I go on a shoot. I love being Jessica…my family thinks it’s a little crazy. It’s one of those things. I just love it. I’m not Jessica at home. I’m just a normal person…. You only live once. Do what makes you feel good.”

She appeared this week on a British tv show with Alice, the longest rabbit in the world.

Quail Hollow 2010 Leaderboard !

Posted: April 29th, 2010 in Golf by LALATE

Quail Hollow 2010 Leaderboard


LEADERBOARD! Here are your Quail Hollow 2010 Leaderboard results from today. Your Quail Hollow 2010 Leaderboard results from Round 1 put Van Pelt, Mayfair and Goydos out in front.

Final results through round 1 put Bo Van Pelt in first 7 under. In second tied is Billy Mayfair, Paul Goydos and Geoff Ogilvy 4 under.

Thereafter, a pack fills 5th place, all 3 under with a score of 69 for the day. They are Kevin Streelman, JJ Henry, Camilo Villegas, David Toms, Ricky Barnes, Brian Stuard, and Cameron Percy.

Nearly a handful of golfer finished 2 under for the day with a score of 70.

CLICK HERE FOR SCORE UPDATES

CLICK HERE FOR THE LIVE LEADERBOARD

Early rounds can be watched on the Golf Channel.

Quail Hollow Tiger Wood Standings!

Posted: April 29th, 2010 in Golf, Tiger Woods by LALATE

Quail Hollow Tiger Wood Standings


Tiger Woods was horrible at the Quail Hollow Championship today. Tiger Woods’ Quail Hollow Championships first round numbers never got better that 2 over par, never even ranked in the top 50%.

Tiger Woods finished round 1 about as bad as when he started.

Woods finished 2 over par, tied in 70th place in a field of roughly 100 golfers. Woods’ score for was a 74, putting him tied with nearly a dozen other golfers at 70th position going into round 2.

Leading the field after round 1 was Bo Van Pelt, currently 7 under through 17 holes. In second is Cameron Percy, 5 under through 14. And in third are Billy Mayfair, Paul Goydos, Geoff Ogilvy, and Rod Pampling all 4 under for the day.

LeBron James Injury UPDATE!

Posted: April 29th, 2010 in Basketball, LeBron James by LALATE

LeBron James Injury UDPATE


UPDATE! LeBron James’s elbow injury is not significant. A update today reveals LeBron James has a strained right elbow and bone bruise but that the injury won’t sideline him for the rest of the 2010 Playoffs.

LeBron James’ injury update was following extensive testing Wednesday which confirmed the bruise and strain but also confirmed the magnitude. LeBron James has been using an elbow sleeve to offset any discomfort on the basketball court. The Cavs next face the Celtics starting Saturday.

For the current season, LeBron is averaging 30 points per game with a 51% shooting avergae from the field and 33% on 3 pointers. He averages 7.3 rebounds, 1.6 steals, 1 block, and 9 assists per game.











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